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Adventure Is Out Therebut Then Again So Are Bugs

This article contains a listing of glitches from Sonic Risk. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of glitches

  • Skipping Emerald Coast:

The game starts past placing Sonic nigh the pool and intends for him to consummate stage 1 normally. Nevertheless, it is possible to skip the first stage. To exercise this, the player should caput back into the Hotel instead of starting the level and leap onto the overhead with the door that responds to the switches on the other side of the room. Next, they must stand in the corner between the railing and the wall by what would later be the go out to of Hotel. At present, the role player should begin spindashing repeatedly. Before long, Sonic volition become through the wall and into the loading zone for the primary city hub. Unfortunately, there is not much to do here as it is a afterward version of the city with much of it blocked off.

  • Non-so-prophylactic rubber rails:

It is possible for Sonic to go through rails on the sides of platforms if he is moving quickly enough. 1 of the worst cases comes from trying to spindash past the double spike trap in Emerald Declension, which can cause Sonic to go through the runway next to the Badnik and into the h2o underneath that area.

  • Skipping to Twinkle Park:

To skip direct to Twinkle Park after stage one, Sonic tin can stand on elevation of the sloped part of the elevator. The histrion should line him up to as far into the lift as he can go and jump.

  • Skipping to Red Mountain:
Sonic_Adventure_DX_Light_Speed_Attack_Immediately_After_Emerald_Coast_(Red_Mountain_too)

Sonic Gamble DX Light Speed Assail Immediately Afterward Emerald Coast (Carmine Mountain too)

A video showing how to perform this glitch.

To perform this glitch, Windy Valley must be cleared as Sonic. The player should become to the Mystic Ruins, and caput over to the rock next to where the cave would be later in the game. They demand to jump on the side of the rock then that Sonic is looking at the sky, and spindash off of it and onto the mount. Next, the player must head to the top left (This may take a few attempts) and go on to go left until a tunnel can be seen. They should so fall through it and go up, run on the walls, then Light Speed Dash into the wall. If Sonic didn't get the Low-cal Speed Dash upgrade before, the role player volition need to use a glitch to escape the Egg Carrier afterward.

  • Skipping to Emerald Coast:

Large must have obtained the Life Belt in social club to perform this glitch. As Big, the histrion must get the Water ice Stone and identify information technology virtually the left of the path to the Egg Carrier in Station Square. They should bound over it, and Large should be out of premises. The player then needs to take him swim toward the hotel and under the pale square that leads to the pools, then dive downwardly only enough then that when Big goes back upwardly, he tin glitch through and enter the normally locked Station Square. At present, the player must find 2 greenish blocks and place each in the keyholes that are almost the doors. After they open up, Big may enter Emerald Coast before than intended.

  • Early Casinopolis glitch:

As Knuckles, the histrion must go the Water ice Rock and go to the Train Station, so identify it in forepart of the correct-side corner of the stairs (not the building). They should and then try to squeeze Knuckles between the statue and corner, and glide until they glitch through. The player should then Glide left until the screen fades to the Loading Screen, and one time within the Train Station, they must endeavour to glitch him through the wall to the left of the 2 doors that lead to the Casinopolis area. Subsequently Knuckles makes information technology to the Casinopolis area, the thespian should hitting the switch that opens the entrance to Casinopolis like normal.

  • Aboriginal Light glitch:

To perform this glitch, Sonic must not have obtained the Ancient Light yet. The histrion should go to where the Ancient Low-cal is and stand in front of it, then spindash and so Sonic hits it but yet falls off the cliff. They volition hear Sonic say "NO!" before the game goes upwardly to the scene where Tikal'southward spirit is telling the player about the Aboriginal Light.

  • Deep water glitch:

Every bit Sonic or Duke, the player must get to the Egg Carrier and head to the pool area, which should be full of water. They must become in and walk slowly off the edge, then land on the closed door below. If the correct spot is hitting, the player will be able to partially glitch through the wall while on peak of the door. Next, they must spindash or triple punch equally Knuckles towards the wall. If done correctly, they can slowly walk back into the area leading to the Sky Deck phase. They volition notice that even when the pool still has h2o in it, the water'south textures will not be present. If they jump, the water'southward splashing sound furnishings volition still be heard and its splashing animations will still be seen.

  • Relieve File-breaking glitches:

These are some save file-breaking glitches that tin be done with Sonic, Knuckles, and Large; if any of the characters are used to perform said glitches, they will become permanently stuck in a specific surface area and the chosen relieve file will be corrupted.

As Sonic, the player must perform "Skipping to Red Mountain" higher up, then complete that stage and Sky Deck. Later on this happens, Sonic volition be permanently stuck on the Egg Carrier.

Equally Big, the histrion must perform "Skipping to Emerald Coast" to a higher place, so complete the stage and Hot Shelter. After this happens, Large should be in the Past. He will at present be permanently stuck.

There are two ways to perform this glitch as Knuckles. Either the thespian can perform the "Deep Water Glitch" above and enter and complete the Sky Deck stage, or perform the Early on Casinopolis Glitch above. Knuckles will be in the Past become stuck.

These glitches happen because cutscene triggers that would take the player further into the story no longer work. It is not recommended to perform these on valued relieve files because the glitches volition corrupt them. If this happens, the histrion must restart the salve from the starting time of the game.

  • Ice Cap glitch:

After going up the hill to get inside the cavern, the player will find a drawbridge right when they enter the room. Instead of going through all of the obstacles, they can only go through the drawbridge by jumping towards it while it'due south all the same up. Additionally, after going through the bridge, there is the section of the level that has a gate (pushing it triggers Sonic to get on a snowboard). On the left, there is a wall of snow. If the player wants to attempt this glitch (this could accept fourth dimension), they should repeatedly spindash towards the wall of snow on the left. Sonic will then go through and will appear to fall towards a reflection of the heaven higher up.

  • Lost World glitch

During the second function of the level, if the player restarts the level on a panel that allows Sonic to walk on walls, they will begin to autumn horizontally, rather than vertically when the last checkpoint is loaded.

  • Station Square small gunkhole harbor:

South of the railroad train station in Station Square, the actor will notice a gunkhole pier. On the correct side of the pocket-size harbor, the thespian should repeatedly spindash towards it. They volition then notice that Sonic is at present exterior of Station Foursquare's boundaries (normally, the coast would block the actor from going any farther). At present the player can do any they want in that surface area, although there is still the risk of death. Information technology is worth noting that this process may accept some fourth dimension.

  • Complete Tails' Windy Valley without touching the ground:

It's possible to complete Tails' department of Windy Valley without touching the footing due to it's vertical pattern. Tails simply uses up energy when he is ascending, so the player can printing bound to begin hovering and simply guide Tails downwards to goal capsule.

  • Knuckles destroys the Capsule:

In Knuckles' section of Lost World, if the player performs a triple dial on one of the fire blocks that pushes out of the wall, Knuckles will glitch through and land on the under loop department for Sonic'south section of the level. After going through the wall, the thespian can bound on the sheathing, and Knuckles' objectives volition automatically exist completed.

  • Defeat the Egg Hornet in one run:

After the Egg Hornet drills into the ground, if the thespian keeps using the Homing Attack as Sonic, the Egg Hornet will stay in the basis and sustain impairment.

  • Dice afterwards winning:

Later defeating bosses such equally the Egg Hornet, if the histrion jumps at the Egg Mobile and has no Rings, the character will give their victory line and die, forcing the player to consummate the fight again.

  • Tails in Emerald Coast:

In that location are several dissimilar ways to get Tails in Sonic's Emerald Declension stage. The virtually well-known method of achieving this is to accept him fly into the left-hand corner of the hotel; he will so glitch through the boundaries. The histrion should fly him into the picture of the casino, and then fly him through the function of the hotel right in front of the embankment. If done incorrectly, he will autumn through the sand to his death.

If Tails stands inside the sliding doors leading to the casino in exactly the correct spot, he will glitch on top of the invisible box in front of the picture of the casino. However, the camera will likely get stuck. The role player should follow the process above to become him into the stage.

Another method is for the actor to get to the correct when entering the pool surface area's doors. Once in a small corner of invisible walls blocking the tables, they must kickoff flying. Tails will (most likely) go through the ceiling. The player should then move slightly forward, and Tails volition land on a corner. From in that location, they should fly over to the embankment, and Tails will enter the stage. If he is not teleported, the actor tin walk over to the gates, and the level start function will be called.

The final way to get him inside Emerald Coast is for the histrion to perform the glitch that gets him permanently stuck in the Casino area. To perform this glitch, the player should not play any of the other characters' stories, select Sonic in trial mode, then go dorsum and select Tails. He will have no stages. The histrion must then press "A", then "OK", and if done correctly, Tails will be in Emerald Coast.

Considering of the game'southward coding, only the first half of the stage is playable. When going to the 2d part, h2o and a bound in the middle of nowhere will be seen. If the histrion entered via the pool area, as soon as they reach this point they will be sent dorsum in front of the doors. However, if the Level Select is used, the stop level function will non be chosen, causing death. When the player respawns, they will be jumping on the spring in an space loop.

  • Knuckles in Twinkle Park:

To perform this glitch, the histrion must option up the statue in front end of the Burger Shop and bring it with them to the entrance of Twinkle Park. They should and then push it down on the correct side of the railing, leaving plenty infinite so that Knuckles tin slip through, but keeping information technology close enough to exist able to push him through the wall. If done correctly, Knuckles volition glitch through the wall. He will be falling through infinite, only if he flies in a certain direction, the player volition meet the track. Normally he will die there, but strangely, he tin can fall infinitely at the kickoff.

Some other method of performing this glitch is for the role player to first stand in the middle at a specific spot by the closing doors that atomic number 82 to the archway of Twinkle park (not the one that leads to the actual phase), then glide to the right of the doors while still standing at the middle. Duke should land inside the correct side door in his climbing animation. The player must so wait until the doors shut on him, and he should glitch through the top of the ceiling and through the doors. They then must have him glide out of the boundaries, then glide to the left of the building, and into Twinkle Park. if done incorrectly, he will fall to his death. It is important to know where to glide so that this does non occur happen.

  • Amy in Emerald Coast:

To perform this glitch, the player must go the statue in front end of the Burger Shop and take it to the gates of Emerald Declension. They must and then place it on the right, move Amy in between the two, and have her hammer jump. If done correctly, she will be glitched into Sonic's version of the stage. Nonetheless, to get by the whale, the actor must Hammer Jump over the first corner, so stop and look backside Amy. The whale should be gone, and the thespian can go along every bit normal (However, when she gets to the second section, she will be jumping on a spring in a landless surface area). Getting past the whale may only be possible in the DX version.

  • Knuckles in Emerald Coast:

To perform this glitch, the actor must go the statue in forepart of the Burger Shop and take it to the gates of Emerald Coast. They must then identify it on the correct next to the gate, and Knuckles should be able to glide through the gate in between the statue, into the level. If done correctly, he volition be glitched into Sonic's version of the phase. He can do everything normally in the outset part of the stage, just in the second part of Emerald Coast, there is only a spring and a bottomless pit. Information technology is a very like procedure to bringing Amy into Emerald Coast.

  • Knuckles in the sewer:

To perform this glitch in Sonic Adventure DX, information technology is recommended that the player enables the Free Camera, as using the Auto Camera will most likely cause the camera to get stuck. The actor must go to the area where they see the cerise doors that atomic number 82 to Speed Highway then run to the left of the edifice (but before the corner shut to the doors) and stop. Next, they must jump and glide to the left while in the procedure of going through the ceiling. Knuckles should be able to become through the unabridged edifice and glitch out of bounds. Afterward, the histrion should have him land on the closest building textures that tin can exist found and stop as he lands. Knuckles should be in his climbing animation. The player must glide right, then forrard until a brick-structured cylinder is seen. They should have Knuckles attempt to go through the bricks, and then land. The "Loading" screen should evidence up and Knuckles will end upward in the sewer. Knuckles can then become through the sewer usually like the other characters. Afterward exiting the door, he volition end up in the shop where the Golden Chao Egg is constitute.

  • Knuckles in Windy Valley:

To perform this glitch, the player must perform the Early on Casinopolis glitch as Knuckles, then leave the game and play as Tails. They and then need to consummate his mission in Casinopolis, quit, and become to Acton Stage in Trial Style equally Duke, where the stage should say "Windy Valley". The player must press "A" then "OK", and the stage should brainstorm. Duke will exist glitched into Sonic'southward version of Windy Valley Act three, and at the start of the stage, Knuckles will exist falling. The player should have Knuckles glide toward the stage until he lands. He volition then exist able to travel through the stage similar normal.

  • Gamma in Casinopolis:

Information technology is possible to glitch E-102 Gamma into Casinopolis in the Dreamcast version of the game. If he hops on top of the train going to the Mystic Ruins, he will be able to leap-glitch himself on top of the train station roof. The thespian should then use the booster to slowly lower Gamma to the inside of the doors. He will be able to arrive the pinball section past standing there and waiting.

  • Standing on the Orca:

During the Orca chase, the player should stop and use a Homing Set on on the orca. If done correctly, not only will the orca jump astern, but it will exist possible to "stand" on the orca.

  • Moonwalk in Station Square (DX):

If the player goes to the area where the cars come in at Station Square, they should walk as far down the ramp as they can, then face out. They volition then be slowly moonwalking.

  • Glitch out of the window in the shop (DX):

In the store where the player finds the gilt Chao egg (and where the player exits the sewer with Sonic), at that place is a film in front of the window. As Sonic, the player should repeatedly aim a spindash at the correct back corner of the picture. One of ii things can happen; The first is Sonic glitches through the window to the outside and the camera stays behind (so the player sees sonic through the window), and the second is that Sonic doesn't make it through the window, goes through the flooring, and dies.

  • Emerald Coast glitch:

After the role player finishes the cave part of Emerald Declension, when they head to the loop-de-loop, if they stay on the right side of the screen they will autumn through the floor.

  • Gliding Through a cliff:

If Duke is in Mystic Ruins and jumps off of the cliff, he can glide, plough around, and move direct through the cliff as if there was nothing in that location. This will eventually cause Knuckles to fall off the stage and dice. Yet, if he flies underneath the bridge, he can climb upward on the support pillars and avoid his death.

  • No credit emblem (DX):

Sometimes, if the histrion skips the credits (or just at random), they won't become the emblem for completing the story, simply it volition still be marked equally complete.

  • Unfriendly photographic camera:

A common issue with the camera is ane which causes it to stick to backside a wall or snap into an bad-mannered position, making progress difficult. All the same, this merely appears to affect the Automobile Camera, and the player can switch to Costless Photographic camera to avoid this.

  • Inside the tube:

To perform this glitch, the player must be in the Terminal Egg run a risk field. They must accomplish the platform from which Gamma was born equally Sonic, aim at the wall, and perform a jump-dash. If done correctly, Sonic volition exist behind the scenes. The role player should so carefully run through the computers, and Sonic will be able to go within the tubes that acquit Metal Sonic and Argent Sonic.

  • Booster Pad misfire:

A certain quarter-pipe ramp in Emerald Coast has ii Booster Pads on each side of it. Ordinarily, they launch the role player up the ramp and force the actor to dash upwardly the ramp towards its middle section, so they tin can't accidentally fly to the side. Sometimes (normally after having used them once), the Booster Pad will launch the player in the direction they are facing. This can be used to reach some other island without having to utilise the upper area.

  • Spinning vertical assault (DX):

To perform this glitch, the player must play as Tails and go to the Mystic Ruins, so become to the Icecap path. They should then perform Tails' Rapid Tails Attack while running. As Tails is using it, the actor needs to motion him toward the walls. For a curt moment, Tails should come off the wall and his attack will seem like a moving motorcar bike. Please notation that this is only achievable if Tails has the Rhythm Bluecoat acquired.

  • Get Into Going Down and At Dawn as Tails:

This glitch is relatively elementary: at the point in the level were Sonic and Tails' acts split, the player will detect the entryway to Going Down covered by a billboard. They only demand to wing over it with the Complimentary Camera enabled, and Tails should fall into the corridor leading to Going Downwards. The player should then fall through the glass and Tails volition be in Sonic's portion of the human action. They can then select "Restart" and so that Eggman is no longer chasing him. If Tails opens the capsule at the end of At Dawn, he will automatically lose.

  • Game Over in Chao Garden:

To perform this glitch, the player must first be using Sonic, Tails, Duke, or Amy. With the life counter at cipher, they should get into the Mystic Ruins Chao Garden, go to the deepest point of the pool, and drown. When this happens, the thespian will go the Game Over screen. Performing this glitch will cause the actor to lose all of their unsaved Chao Garden data.

  • Quick Final Egg end

At the starting time ramp of Sonic'south version of Concluding Egg, by charging a Light Speed Dash and then Spin Dashing up the ramp, the player can clip out of bounds to the left and notice a capsule in order to complete the level incredibly quickly. The capsule is only in the Dreamcast version of the game.

  • Big Crisis
  • In the PC version, in that location is a bug where first part of Hot Shelter does not have h2o which explains the floating platform past the first checkpoint. There are too times where the h2o does not spawn in the tanks around the start section, making it impossible for Big to fish there.

Sonic Gamble


Main article | Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic) | Staff | Glitches | Beta elements | Gallery | Re-releases (DX, 2010)

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Source: https://sonic.fandom.com/wiki/Sonic_Adventure/Glitches

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